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Palanite Enforcers - THEY ARE THE LAW!!!

Bringing the Law to Necromunda: Reinforcements for the Palanite Enforcers

Necromunda is a lawless world, teeming with violence, corruption, and gang warfare. In the depths of the sprawling hive cities, ruthless gangs battle for territory in a cycle of endless skirmishes, while desperate citizens try to survive in the choking smog and tangled corridors of the Underhive. Amid this chaos, one figure looms large: Lord Helmawr, who demands loyalty, production, and order—even in the depths of anarchy.

Enter the Palanite Enforcers.

These agents of House Helmawr serve as the brutal fist of justice on Necromunda, stamping out dissent with unwavering resolve and a well-placed gunstock. They aren’t just peacekeepers—they’re enforcers, military police, and the iron will of the ruling house made manifest. Now, with unrest reaching critical levels, the Enforcers are receiving new support—veteran officers, cutting-edge weapons, and cybernetic hounds are being dispatched to the front lines.

Leading From the Front

Palanite Enforcer Captains now stride through the Underhive in long, imposing coats and commanding headgear, making their rank unmistakable. These grizzled leaders are given absolute authority over their precincts and may conduct operations as they see fit—so long as gang violence is suppressed and production quotas are met.

Reporting directly to them are Enforcer Sergeants and Subjugator Sergeants. The latter are equipped with heavier armour and a reputation for dispersing unruly crowds with extreme prejudice—a necessary trait when every crowd on Necromunda is a heartbeat away from rioting.



Palanite Enforcer captains


Palanite Enforcers

Cyber-Mastiffs: Man’s Best (Augmented) Friend

This latest set introduces eight new miniatures, including two Hardcase Cyber-Mastiffs. Heavily augmented with bionics, plating, and snarling personalities, these mechanical mutts are loyal only to the badge—and terrifyingly efficient at tracking and mauling recidivists. Forget petting—these dogs are all bite.



Palanite Enforcers cyber dogs, good boys


Upgrades and New Gear

As the criminal gangs of Necromunda escalate with bigger guns and tougher brutes, the Enforcers are following suit. Weapons and Upgrade sprues offer a deep well of tactical flexibility, with two matching frames that include five new heads, ten sets of arms, and a deadly array of weaponry.

Crowd-control tools such as shock batons, assault shields, magnacles, web guns, and concussion carbines offer non-lethal (but no less painful) options for dealing with mobs. When it’s time to bring the hammer down, more lethal solutions like sniper rifles and heavy sidearms ensure that justice is delivered with finality—often from across the street and through a scope.



Palanite Enforcer bits


The Bastion of Law

Rules for all of these new additions can be found in Necromunda: Bastion of Law, a full-scale gang supplement in the vein of the “House of…” series. The book features detailed gang lists including Captains and Sergeants, two brand-new scenarios, a slew of gang tactics, and a unique Badzone Enforcer gang list for those brave (or foolish) enough to police the lawless wastelands beyond the hives.

Also included are expanded weapon profiles, thematic campaign options, and a wealth of narrative tools to flesh out your precinct and its unrelenting grip on the underhive.



necromunda bastions of law

In the grim depths of Necromunda, there’s no room for leniency. The Palanite Enforcers don’t ask questions—they are the law. Clad in flak armour and backed by cyber-mastiffs, they deliver Helmawr’s justice with unflinching resolve and high-calibre firepower. No appeal. No mercy. Just the echo of boots on steel and the crack of a verdict delivered at gunpoint. In a world where everyone’s guilty of something, it’s only a matter of time before the Enforcers come knocking. And when they do, you’d better hope you’re on the right side of the law

 
 
 

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